Adjust mouth shapes to wrap the lips around the teethĪlthough they were producing 2D drawings on paper, traditional animators created mouth shapes with an appealing sense of three-dimensionality. If you adjust the expression so that the same four lines form a cone with the open end pointing in the direction that the character is looking, you achieve asymmetry, and a very appealing facial pose.ģ. All of the lines are parallel to one other. If you were to draw four imaginary lines going through the character’s brows, eyes, nostrils and mouth, the first expression would look something like this. On the left, the character is looking to the right of the screen without their expression opening up on the right, their expression opens up in the same direction. This is where the character’s expression opens up in the direction in which they are looking (or in the opposite direction, depending on the mood). Sometimes, to give a facial pose asymmetry, I use cone shapes. In this case, I mirrored the expression and changed it slightly for the camera.ĭon’t let the left side of your character’s facial pose mirror the right side exactly: in reality, facial poses are never perfectly symmetrical. Here is the head from the other side, but with a more subtle change of viewing angle than the first example. Positioning the head at an angle also shows an anatomically accurate connection between the head and neck, helping to establish a line of action going through the character. The character’s expression is the same in both images, but the image on the right is more appealing, as the angle of the head gives it more depth. This varies according to the design of the character and the mood of the shot, but in general, it is best to avoid having the character face straight into the camera. When you block out a shot, it is important to choose a head angle that makes the character look appealing. To create the images, I used Sagar Arun’s Aisha character rig for Maya, available via AnimProps, but the tips themselves apply to any 3D animation software. In animation, a character’s face, particularly their eyes, is what the audience is focused on most of the time, so a good understanding of facial posing is key to delivering appealing character performances.Ī lot goes into creating strong, appealing facial poses, but the five tips below are all things that you can do to bring instant appeal to your own character animations. In this article, Walt Disney Animation Studios senior animator Chatrasal Singh provides five expert tips to improve your 3D characters’ facial poses. Subtle changes in expression can bring a 3D character to life. Article by Chatrasal Singh 5 expert tips to bring appeal to your facial animation
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